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This project is my first webGL and Three.js realization that I made during a 4 days workshop about WebGL at Gobelins. Environnements, sky and movements are only made with custom shaders and Three.js shaders.
Internal project realized for the company Lush during my internship at Braaxe, a digital agency.
I decided to develop this intranet under Symfony3 to better meet the expectations of the client on problematics such as timelines, messaging and file sharing via dashboard and mailing lists.
This app was developed under Ionic 2 with Angular JS during my last semester in MMI DUT. The principle of the app was to be able to track down people from your work group while they were suposed to work to be sure that the external tasks were made on schedule.
This project is the one which clotured my MMI DUT. With my group, we developed an online participative journal under the Symphony framework. This journal allowed users to chose a theme and fill in its gaps with the content of their article to create a news linked to our campus for our UPEM classmates.
Website made in one evening to present articles linked to music instruments made by makers. I wanted to play with the sound to stay in the thematic while staying faithful to the designers mockups.
Solely made with the elements of the DOM and with the web audio api.
Project made during a workshop at Gobelins. I wanted to illustrate our current society at the rhythm of a music. To do so, I used pixi to design my scene, then the web audio api to clear out data of the music and some custom shaders to make the images of my scene evolve depending on my data.
I realize a 2D fluid that can move with gravity in a scene to make some elements appear. In this test I only use Matter.js to play with gravity and SVG that I transform in object to limit propagation of my liquid. My liquid is made by shaders.
French developer of 22 years old, I have a passion for new technologies. I spend most of my time studying creative development by playing with 3D, canvas and user interface notions to create singular experiences. Trying new things with the hope of creating innovating content is what brought me into becoming a developer. In fact, this is why I don’t lose sight of the multitude of tools allowing us to create. Don’t hesitate to contact me if you want a young « made in Gobelins » swiss army man of the web in your team.